About Phantom Forces:
phantom Force is a game that gets harder the more floors and areas you complete, with you being able to end the run at certain points or can continue if you have a certain resource. the catch is that players before you may have died in the are you are exploring and can use them for your benefit. after a not so thorough game play session starting around 3 am, i wanted to make a not so serious biased review. in a normal run you would see dead people and while i did, there was far less few. i can see over 50 people in a place making it very lively in the past, but now its only none to 10 at best. skill does come into play, i can reach pretty far with a normal whip and no blessings with the health making it to where i can’t get hit with many things, with some deaths being my fault, and some being unknown. there are newly added dark areas, making you legally blind, and needing to carry a crystal to see a bit. its only a bit however and you might need to take it slowly before getting hit. movement: the movement is pretty decent, you can control it very well and dodge many traps with it. however sometimes moving objects can be very jank, most of it being rotating and jumping. sometimes it can be very helpful, and sometimes get thrown into speeds of mach 10 into rotating blades. new health: the health was usually three, getting increased by blessings or whips overall. the new health system makes phantoms a near necessity for most, because you now only have a basic health of one, getting increased by the amount phantom deaths you collect. this is challenging because this can screw with new players because phantoms sometimes the place is new or very few visited.