About Sword Factory X:
As much as I like Freebird Games, Impostor Factory does not live up to their previous work. The plot is captivating at first, but loses grip midway and doesn’t regain it until the end. While the core of the story is heart-gripping, the execution, in my opinion, doesn’t stick to its concept. There are very thoughtful and emotional moments, but overall the storytelling feels rushed and not as fluid as in To the Moon and Finding Paradise. I’ll leave a negative because I know Freebird can do much better. I believe in them and will await their future games. Question one is: what kind of games are Kan Gao’s To The Moon and Impostor Factory? They are interactive fiction in the style of old 16 bits adventure games. Don’t expect challenge here. There is none. Don’t expect choices. There are few. You’re along for the ride. And what a ride it is. Question two is: what makes them special? A knack at telling very human stories about life and love and making the best of what time there is. A bit messy sometimes, and sometimes tragic. And what human things aren’t?