About THIEF LIFE Simulator:
I very rarely give a game a negative review, really no matter how bad it is, because usually “bad” games have some kind of charm, some kind of interesting quirk, or are just overall so incredibly bad that it’s ridiculously funny. Usually. But this game has nothing that makes it really worth recommending. The visuals are very basic and unpolished, like they ripped them from some free archive; sound design is unremarkable; and the UI is just appallingly bad, as well as the way you interact with items/tools. Storywise, they just tell you what houses to go to for a few levels, which I really don’t think is a very fun way of being a thief. There is one thing that I thought it did pretty well during my, albeit very short, playtime, which is the tense feeling of being scared of getting caught. You’re sneaking around inside a room with the lights off, staying away from windows, and then you hear a fencegate swing open through the broken window; you stand still for a few seconds, trying to listen for a door opening; you peek out the window, and notice that it’s actually just the neighbor coming home. I can’t really describe the pure tenseness and relief in that, but those moments are so much fun; short bursts of sudden immersion that you didn’t even realize would get to you. Really, it just goes to show that a Thief simulator in VR could be so much ♥♥♥♥♥♥♥ fun if it was actually done right. But this game just does it so poorly in too many aspects to be worth a recommendation.