About Zombie Simulator:
In Zombie Simulator you start off as patient zero in a lab with the goal of seizing the means of human production. Any human you come in contact with gets converted to Zombolicism and joins you on your unholy crusade to make the world a worse place. The controls are simple – WASD to move and spacebar to jump your way through the game’s offerings. The UI is extremely light – it’ll tell you your main objective, your secondary objective if applicable, and how many humans are left on the map. Some humans on the map are able to defend themselves, or have some sort of machination to help with that, and if you take enough damage you’ll die and have to restart the level. Once there’s ten or less humans, UI markers will show up to reveal their hiding spots. Zombie Simulator features 12 levels, some with different wrappers but many with the same goal of infecting everyone. There are some levels that have objectives that are unique, and some levels have an alternative objective for the achievement hunters out there. All in all, I was able to 100% the game in the time you see on this review. As you go through the twelve levels, you may take up the appearance of a different character with the occasional different ability, all the while the controls will remain the same. That’s about all the introduction this game needs since there’s not much else to introduce you to. Let’s move onto what I liked about Zombie Simulator.